Month: June 2018

Etherea VR progress

From tutorial to landing on a planet and back to the space station. There are lots of things disabled yet — as I’ve been saying, the galaxy will be continuously full of challenges. Full action comes really soon now.

The game was recorded directly from VR and the video shows one eye only. As I’m in a real rush these days, on this video I forgot to disable some of the eye visual effects for the recording, so they ended up showing (that rounded dark for example).

As always, please note that *all* planets and stars and other things are really there (no fake backgrounds) and fully visitable.

Etherea VR stress test

Although there are some delays on planning, today I could do a small stress test.

On this video the alien ships are not attacking the player yet, but I could do a good performance estimation. On the RX580 I use to develop, with 64 ships plus a few dozens asteroids, frame rate was still solid and well above the minimal 90hz required for a smooth experience on the Oculus Rift.

Worth to remember that this is always perfectly possible to enter a ship, take off and combat in the air as well. And, of course, all stars, planets and asteroids are freely explorable. There are no fake backgrounds or loading interruptions on this game.

I would say that this test succeeded, as there is a lot of breath yet for the upcoming features.

Etherea VR progress

I was in doubt if I should publish this video, because I wanted it to show the space combat. Soon there will be a lot of action, this universe is not as quiet as shown in the preliminary video. =) It was not possible to enable spatial combat and procedural content, I need to get…